Real-time 3D terrain engines using C++ and and DirectX 9
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Searvvušdahkki: | |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Hingham, Mass. :
Charles River Media,
c2003.
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| Preanttus: | 1st ed. |
| Ráidu: | Prima Tech's game development.
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| Fáttát: | |
| Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
| Fáddágilkorat: |
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