Snook, G. (2003). Real-time 3D terrain engines using C++ and and DirectX 9. Charles River Media.
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Chicago-čujuhus (17. p.)
Snook, Greg. Real-time 3D Terrain Engines Using C++ and and DirectX 9. Hingham, Mass.: Charles River Media, 2003.
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MLA-čujuhus (9. p.)
Snook, Greg. Real-time 3D Terrain Engines Using C++ and and DirectX 9. Charles River Media, 2003.
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