Real-time 3D terrain engines using C++ and and DirectX 9
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Hingham, Mass. :
Charles River Media,
c2003.
|
Edition: | 1st ed. |
Series: | Prima Tech's game development.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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007 | cr cn||||||||| | ||
008 | 030408s2003 maua sb 001 0 eng | ||
010 | |z 2003008198 | ||
020 | |z 1584502045 | ||
035 | |a (CaPaEBR)ebr10061206 | ||
035 | |a (OCoLC)559138702 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b S64 2003eb |
082 | 0 | 4 | |a 794.8/16693 |2 21 |
100 | 1 | |a Snook, Greg |q (Gregory) | |
245 | 1 | 0 | |a Real-time 3D terrain engines using C++ and and DirectX 9 |h [electronic resource] / |c Gregory Snook. |
246 | 3 | |a Real-time three D terrain engines using C++ and and DirectX 9 | |
250 | |a 1st ed. | ||
260 | |a Hingham, Mass. : |b Charles River Media, |c c2003. | ||
300 | |a xxi, 374 p. : |b ill. | ||
490 | 1 | |a Game development series | |
504 | |a Includes bibliographical references and index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
630 | 0 | 0 | |a Direct3D. |
650 | 0 | |a C++ (Computer program language) | |
650 | 0 | |a Computer games |x Programming. | |
650 | 0 | |a Three-dimensional display systems. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Prima Tech's game development. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10061206 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 63428 |d 63428 |