APA (7th ed.) Citation
Snook, G. (2003). Real-time 3D terrain engines using C++ and and DirectX 9. Charles River Media.
Chicago Style (17th ed.) Citation
Snook, Greg. Real-time 3D Terrain Engines Using C++ and and DirectX 9. Hingham, Mass.: Charles River Media, 2003.
MLA (9th ed.) Citation
Snook, Greg. Real-time 3D Terrain Engines Using C++ and and DirectX 9. Charles River Media, 2003.
Warning: These citations may not always be 100% accurate.