Snook, G. (2003). Real-time 3D terrain engines using C++ and and DirectX 9. Charles River Media.
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Cita Chicago (17th ed.)
Snook, Greg. Real-time 3D Terrain Engines Using C++ and and DirectX 9. Hingham, Mass.: Charles River Media, 2003.
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Cita MLA (9th ed.)
Snook, Greg. Real-time 3D Terrain Engines Using C++ and and DirectX 9. Charles River Media, 2003.
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