A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--
Furkejuvvon:
| Váldodahkki: | |
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| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Ithaca :
ILR Press, an imprint of Cornell University Press,
2020.
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| Ráidu: | Book collections on Project MUSE.
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| Fáttát: | |
| Liŋkkat: | Full text available: |
| Fáddágilkorat: |
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Sisdoallologahallan:
- Introduction : for whom the love works in digital game production?
- The unequal ludopolitical regime of game production : who can play, who has to work?
- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
- The production of communicative developers in the affective game studio
- Reproducing technomasculinity : spouses' classed femininities and domestic labor
- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
- Production error : layoffs hit the core creatives
- Conclusion : reimagining labor and love in and beyond game production.