A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

Furkejuvvon:
Bibliográfalaš dieđut
Váldodahkki: Bulut, Ergin (Dahkki)
Materiálatiipa: Elektrovnnalaš E-girji
Giella:eaŋgalasgiella
Almmustuhtton: Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
Ráidu:Book collections on Project MUSE.
Fáttát:
Liŋkkat:Full text available:
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Sisdoallologahallan:
  • Introduction : for whom the love works in digital game production?
  • The unequal ludopolitical regime of game production : who can play, who has to work?
  • The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
  • Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
  • The production of communicative developers in the affective game studio
  • Reproducing technomasculinity : spouses' classed femininities and domestic labor
  • Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
  • Production error : layoffs hit the core creatives
  • Conclusion : reimagining labor and love in and beyond game production.