A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--
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| Main Author: | |
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| Format: | Electronic eBook |
| Language: | English |
| Published: |
Ithaca :
ILR Press, an imprint of Cornell University Press,
2020.
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| Series: | Book collections on Project MUSE.
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| Subjects: | |
| Online Access: | Full text available: |
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MARC
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| 040 | |a MdBmJHUP |c MdBmJHUP | ||
| 100 | 1 | |a Bulut, Ergin, |e author. | |
| 245 | 1 | 2 | |a A Precarious Game : |b The Illusion of Dream Jobs in the Video Game Industry / |c Ergin Bulut. |
| 264 | 1 | |a Ithaca : |b ILR Press, an imprint of Cornell University Press, |c 2020. | |
| 264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2020 | |
| 264 | 4 | |c ©2020. | |
| 300 | |a 1 online resource (222 pages). | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a computer |b c |2 rdamedia | ||
| 338 | |a online resource |b cr |2 rdacarrier | ||
| 505 | 0 | |a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. | |
| 506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
| 520 | |a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"-- |c Provided by publisher | ||
| 588 | |a Description based on print version record. | ||
| 650 | 7 | |a Ethnology. |2 fast |0 (OCoLC)fst00916106 | |
| 650 | 7 | |a POLITICAL SCIENCE |x Labor & Industrial Relations. |2 bisacsh | |
| 650 | 6 | |a Ethnologie |z Midwest (États-Unis) | |
| 650 | 6 | |a Jeux video |x Industrie |x Aspect social |z Midwest (États-Unis) | |
| 650 | 6 | |a Developpeurs de jeux video |x Satisfaction au travail |z Midwest (États-Unis) | |
| 650 | 6 | |a Jeux video |x Industrie |x Personnel |x Satisfaction au travail |z Midwest (États-Unis) | |
| 650 | 0 | |a Ethnology |z Middle West. | |
| 650 | 0 | |a Video games industry |x Social aspects |z Middle West. | |
| 650 | 0 | |a Video game designers |x Job satisfaction |z Middle West. | |
| 650 | 0 | |a Video games industry |x Employees |x Job satisfaction |z Middle West. | |
| 651 | 7 | |a Middle West. |2 fast |0 (OCoLC)fst01240052 | |
| 655 | 7 | |a Electronic books. |2 local | |
| 710 | 2 | |a Project Muse. |e distributor | |
| 830 | 0 | |a Book collections on Project MUSE. | |
| 856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/73085/ |
| 945 | |a Project MUSE - 2020 Complete | ||
| 945 | |a Project MUSE - 2020 Global Cultural Studies | ||
| 999 | |c 233255 |d 233254 | ||