A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Bulut, Ergin (مؤلف)
التنسيق: الكتروني كتاب الكتروني
اللغة:الإنجليزية
منشور في: Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
سلاسل:Book collections on Project MUSE.
الموضوعات:
الوصول للمادة أونلاين:Full text available:
الوسوم: إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
جدول المحتويات:
  • Introduction : for whom the love works in digital game production?
  • The unequal ludopolitical regime of game production : who can play, who has to work?
  • The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
  • Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
  • The production of communicative developers in the affective game studio
  • Reproducing technomasculinity : spouses' classed femininities and domestic labor
  • Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
  • Production error : layoffs hit the core creatives
  • Conclusion : reimagining labor and love in and beyond game production.