Beginning Direct3D game programming
Bewaard in:
| Hoofdauteur: | |
|---|---|
| Coauteur: | |
| Andere auteurs: | |
| Formaat: | Elektronisch E-boek |
| Taal: | Engels |
| Gepubliceerd in: |
Roseville, CA :
Prima Tech,
2001.
|
| Reeks: | Prima Tech's game development.
|
| Onderwerpen: | |
| Online toegang: | An electronic book accessible through the World Wide Web; click to view |
| Tags: |
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| 050 | 1 | 4 | |a QA76.76.C672 |b E54 2001eb |
| 082 | 0 | 4 | |a 794.8/16693 |2 21 |
| 100 | 1 | |a Engel, Wolfgang F. | |
| 245 | 1 | 0 | |a Beginning Direct3D game programming |h [electronic resource] / |c Wolfgang F. Engel, Amir Geva. |
| 260 | |a Roseville, CA : |b Prima Tech, |c 2001. | ||
| 300 | |a xxii, 504 p. : |b ill. | ||
| 490 | 1 | |a Prima Tech's game development series | |
| 504 | |a Includes bibliographical references and index. | ||
| 533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
| 630 | 0 | 0 | |a Direct3D. |
| 650 | 0 | |a Computer games |x Programming. | |
| 650 | 0 | |a Three-dimensional display systems. | |
| 655 | 7 | |a Electronic books. |2 local | |
| 700 | 1 | |a Geva, Amir, |d 1954- | |
| 710 | 2 | |a ebrary, Inc. | |
| 830 | 0 | |a Prima Tech's game development. | |
| 856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10064746 |z An electronic book accessible through the World Wide Web; click to view |
| 908 | |a 170314 | ||
| 942 | 0 | 0 | |c EB |
| 999 | |c 64401 |d 64401 | ||