Interactive design an introduction to the theory and application of user-centered design /
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Kaituhi rangatōpū: | |
| Ētahi atu kaituhi: | |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Beverly, Mass. :
Rockport Publishers,
2012.
|
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- What is user-centered design (UCD) and why do we need it?
- Collaborating with your team and your client
- Goals, users, and success criteria
- Getting to know your users
- Know your competitors
- Content is king
- Guide, motivate, and engage the user
- Building sitemaps and wireframes
- Branding the experience
- What can you learn from usability testing?
- If you build it, they won't always come - marketing the experience
- Watch, learn, and adapt - how can you apply UCD after a design has been
- Completed
- Looking into the future - what's next for user experience?.