AI game engine programming

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Bibliographic Details
Main Author: Schwab, Brian
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Hingham, MA : Charles River Media, c2004.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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008 040713s2004 maua s 001 0 eng
010 |z  2004016330 
020 |z 1584503440 (pbk. with cd-rom : alk. paper) 
035 |a (CaPaEBR)ebr10074871 
035 |a (OCoLC)614621753 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b S39 2004eb 
082 0 4 |a 794.8/1526  |2 22 
100 1 |a Schwab, Brian. 
245 1 0 |a AI game engine programming  |h [electronic resource] /  |c Brian Schwab. 
260 |a Hingham, MA :  |b Charles River Media,  |c c2004. 
300 |a xxix, 594 p. :  |b ill. 
500 |a Includes index. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2013.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Computer games  |x Programming. 
650 0 |a Artificial intelligence. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10074871  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 66366  |d 66366