Schwab, B. (2004). AI game engine programming. Charles River Media.
Chicago-čujuhus (17. p.)Schwab, Brian. AI Game Engine Programming. Hingham, MA: Charles River Media, 2004.
MLA-čujuhus (9. p.)Schwab, Brian. AI Game Engine Programming. Charles River Media, 2004.
Muitte dárkkistit čujuhemiid riektatvuođa, ovdal go geavahat daid iežat deavsttas.