3D game engine programming
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Main Author: | |
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Corporate Author: | |
Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boston, MA :
Premier Press,
c2004.
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Series: | Premier Press game development series.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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007 | cr cn||||||||| | ||
008 | 040806s2004 maua s 001 0 eng d | ||
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035 | |a (CaPaEBR)ebr10063412 | ||
035 | |a (OCoLC)70722962 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b Z47 2004eb |
082 | 0 | 4 | |a 794.8/1536 |2 22 |
100 | 1 | |a Zerbst, Stefan. | |
245 | 1 | 0 | |a 3D game engine programming |h [electronic resource] / |c Stefan Zerbst with Oliver D?uvel. |
246 | 3 | |a Three-D game engine programming | |
246 | 3 | 0 | |a Game engine programming |
260 | |a Boston, MA : |b Premier Press, |c c2004. | ||
300 | |a xxxii, 860 p. : |b ill. | ||
490 | 1 | |a Premier Press game development books | |
500 | |a "Thomson Course Technology PTR"--T.p. verso. | ||
500 | |a Includes index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
630 | 0 | 0 | |a DirectX. |
650 | 0 | |a Computer games |x Programming. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a D?uvel, Oliver. | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Premier Press game development series. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10063412 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 63893 |d 63893 |