3D game engine programming

Saved in:
Bibliographic Details
Main Author: Zerbst, Stefan
Corporate Author: ebrary, Inc
Other Authors: D?uvel, Oliver
Format: Electronic eBook
Language:English
Published: Boston, MA : Premier Press, c2004.
Series:Premier Press game development series.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000Ia 4500
001 0000074735
005 20171002053726.0
006 m u
007 cr cn|||||||||
008 040806s2004 maua s 001 0 eng d
010 |z  2004090737 
020 |z 1592003516 
035 |a (CaPaEBR)ebr10063412 
035 |a (OCoLC)70722962 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b Z47 2004eb 
082 0 4 |a 794.8/1536  |2 22 
100 1 |a Zerbst, Stefan. 
245 1 0 |a 3D game engine programming  |h [electronic resource] /  |c Stefan Zerbst with Oliver D?uvel. 
246 3 |a Three-D game engine programming 
246 3 0 |a Game engine programming 
260 |a Boston, MA :  |b Premier Press,  |c c2004. 
300 |a xxxii, 860 p. :  |b ill. 
490 1 |a Premier Press game development books 
500 |a "Thomson Course Technology PTR"--T.p. verso. 
500 |a Includes index. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2009.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
630 0 0 |a DirectX. 
650 0 |a Computer games  |x Programming. 
655 7 |a Electronic books.  |2 local 
700 1 |a D?uvel, Oliver. 
710 2 |a ebrary, Inc. 
830 0 |a Premier Press game development series. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10063412  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 63893  |d 63893