AI techniques for game programmers
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boston :
Premier Press,
2002.
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Series: | Prima Tech's game development.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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050 | 1 | 4 | |a QA76.76.C672 |b B83 2002eb |
082 | 0 | 4 | |a 794.8/1536 |2 22 |
100 | 1 | |a Buckland, Mat. | |
245 | 1 | 0 | |a AI techniques for game programmers |h [electronic resource] / |c Mat Buckland. |
260 | |a Boston : |b Premier Press, |c 2002. | ||
300 | |a xxxii, 448 p. : |b ill. | ||
490 | 1 | |a Game development | |
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Design. | |
650 | 0 | |a Computer games |x Programming. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Prima Tech's game development. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10054326 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 60322 |d 60322 |