Video Game Art Reader : Volume 4 / version_4.1.2022 / version_4.1.2022 /

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Ga...

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Bibliographic Details
Other Authors: Reed, Michael (Editor), Funk, Tiffany (Editor)
Format: Electronic eBook
Language:English
Published: Amherst, Massachusetts : Amherst College Press, [2022]
Series:Book collections on Project MUSE.
Subjects:
Online Access:Full text available:
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245 0 0 |a Video Game Art Reader :   |b Volume 4 /   |n version_4.1.2022 /  |c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.  |n version_4.1.2022 / 
264 1 |a Amherst, Massachusetts :  |b Amherst College Press,  |c [2022] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2023 
264 4 |c ©[2022] 
300 |a 1 online resource:   |b illustrations (some color) 
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520 3 |a In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. 
588 |a Description based on print version record. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a Video games  |x Design.  |2 fast  |0 (OCoLC)fst01166425 
650 7 |a Computer art.  |2 fast  |0 (OCoLC)fst00872033 
650 6 |a Jeux video  |x Aspect social. 
650 6 |a Jeux video  |x Conception. 
650 0 |a Computer art. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Design. 
655 7 |a Electronic books.   |2 local 
700 1 |a Reed, Michael,  |e editor. 
700 1 |a Funk, Tiffany,  |e editor. 
710 2 |a Michigan Publishing (University of Michigan),  |e publisher. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Full text available:   |u https://muse.jhu.edu/book/100737/ 
999 |c 235481  |d 235480