Video Game Art Reader : Volume 4 / version_4.1.2022 / version_4.1.2022 /
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Ga...
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Other Authors: | , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Amherst, Massachusetts :
Amherst College Press,
[2022]
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Series: | Book collections on Project MUSE.
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Subjects: | |
Online Access: | Full text available: |
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020 | |a 9781943208357 | ||
020 | |z 9781943208340 | ||
035 | |a (OCoLC)1372335685 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
245 | 0 | 0 | |a Video Game Art Reader : |b Volume 4 / |n version_4.1.2022 / |c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. |n version_4.1.2022 / |
264 | 1 | |a Amherst, Massachusetts : |b Amherst College Press, |c [2022] | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2023 | |
264 | 4 | |c ©[2022] | |
300 | |a 1 online resource: |b illustrations (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | 3 | |a In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. | |
588 | |a Description based on print version record. | ||
650 | 7 | |a Video games |x Social aspects. |2 fast |0 (OCoLC)fst01166440 | |
650 | 7 | |a Video games |x Design. |2 fast |0 (OCoLC)fst01166425 | |
650 | 7 | |a Computer art. |2 fast |0 (OCoLC)fst00872033 | |
650 | 6 | |a Jeux video |x Aspect social. | |
650 | 6 | |a Jeux video |x Conception. | |
650 | 0 | |a Computer art. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Design. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Reed, Michael, |e editor. | |
700 | 1 | |a Funk, Tiffany, |e editor. | |
710 | 2 | |a Michigan Publishing (University of Michigan), |e publisher. | |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/100737/ |
999 | |c 235481 |d 235480 |