Video Game Art Reader : Volume 4 / version_4.1.2022 / version_4.1.2022 /
محفوظ في:
| مؤلفون آخرون: | , |
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| التنسيق: | الكتروني كتاب الكتروني |
| اللغة: | الإنجليزية |
| منشور في: |
Amherst, Massachusetts :
Amherst College Press,
[2022]
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| سلاسل: | Book collections on Project MUSE.
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| الموضوعات: | |
| الوصول للمادة أونلاين: | Full text available: |
| الوسوم: |
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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| مستخلص: | In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. |
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| وصف مادي: | 1 online resource: illustrations (some color) |
| ردمك: | 9781943208357 |
| وصول: | Open Access |