World Building : Transmedia, Fans, Industries /
"Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities...
I tiakina i:
| Ētahi atu kaituhi: | |
|---|---|
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Amsterdam :
Amsterdam University Press,
[2017]
|
| Rangatū: | Book collections on Project MUSE.
|
| Ngā marau: | |
| Urunga tuihono: | Full text available: |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
| Whakarāpopototanga: | "Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society."--Page 4 of cover |
|---|---|
| Whakaahuatanga ōkiko: | 1 online resource (380 pages): illustrations (some color) |
| ISBN: | 9789048525317 |
| Urunga: | Open Access |