Anime's media mix franchising toys and characters in Japan /
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Format: | Electronic eBook |
Language: | English |
Published: |
Minneapolis :
University of Minnesota Press,
2012.
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Online Access: | An electronic book accessible through the World Wide Web; click to view |
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Table of Contents:
- Introduction: rethinking convergence in Japan
- Anime transformations: Tetsuwan Atomu. Limiting movement, inventing anime
- Candies, premiums, and character merchandizing: the Meiji-Atomu marketing campaign
- Material communication and the mass media toy
- Media mixes and character consumption: Kadokawa books. Media mixes, media transformations
- Character, world, consumption.