Game development with Unity

Saved in:
Bibliographic Details
Main Author: Menard, Michelle
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Boston, Mass. : Course Technology, 2012.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000 a 4500
001 0000130271
005 20171002061018.0
006 m u
007 cr cn|||||||||
008 101201s2012 maua s 001 0 eng d
010 |z  2010942056 
020 |z 9781435456587 
020 |z 1435456580 
020 |z 9781435456594 (e-book) 
035 |a (CaPaEBR)ebr10442281 
035 |a (OCoLC)704272271 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b M46 2012eb 
100 1 |a Menard, Michelle. 
245 1 0 |a Game development with Unity  |h [electronic resource] /  |c by Michelle Menard. 
260 |a Boston, Mass. :  |b Course Technology,  |c 2012. 
300 |a xii, 463 p. :  |b ill. 
500 |a Includes index. 
505 0 |a pt. 1. In the beginning -- pt. 2. Assembling the game assets -- pt. 3. Bringing your props to life with interactivity -- pt. 4. Polish and the finishing touches -- pt. 5. Publishing and distributing builds. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2011.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Video games  |x Design. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10442281  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 119420  |d 119420