Multi-threaded game engine design

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Bibliographic Details
Main Author: Harbour, Jonathan S.
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Boston, Mass. : Course Technology, 2011.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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010 |z  2010922087 
020 |z 1435454170 (softcover : alk. paper) 
020 |z 9781435454170 
020 |z 1436455987 
020 |z 9781435455986 (e-book) 
035 |a (CaPaEBR)ebr10415954 
035 |a (OCoLC)671640637 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b H37 2011eb 
100 1 |a Harbour, Jonathan S. 
245 1 0 |a Multi-threaded game engine design  |h [electronic resource] /  |c Jonathan S. Harbour. 
260 |a Boston, Mass. :  |b Course Technology,  |c 2011. 
300 |a xix, 572 p. :  |b ill. cm. 
504 |a Includes bibliographical references and index. 
505 0 |a pt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2010.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Computer games  |x Design. 
650 0 |a Threads (Computer programs) 
650 0 |a Computer graphics. 
650 0 |a Computer games  |x Programming. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10415954  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 114842  |d 114842