Digital culture, play, and identity a World of Warcraft reader /

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Bibliographic Details
Corporate Author: ebrary, Inc
Other Authors: Corneliussen, Hilde, Rettberg, Jill Walker
Format: Electronic eBook
Language:English
Published: Cambridge, MA : MIT Press, c2008.
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Online Access:An electronic book accessible through the World Wide Web; click to view
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Table of Contents:
  • Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker
  • Corporate ideology in World of Warcraft / Scott Rettberg
  • "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart
  • World of Warcraft as a playground for feminism / Hilde Corneliussen
  • The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer
  • A hollow world : World of Warcaft as spatial practice / Espen Aarseth
  • World creation and lore : World of Warcraft as rich text / Tanya Krzywinska
  • What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup
  • Quests in World of Warcraft : deferral and repetition play / Jill Walker
  • Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor
  • Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen
  • Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler
  • Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad
  • Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.