Digital culture, play, and identity a World of Warcraft reader /

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Bibliographic Details
Corporate Author: ebrary, Inc
Other Authors: Corneliussen, Hilde, Rettberg, Jill Walker
Format: Electronic eBook
Language:English
Published: Cambridge, MA : MIT Press, c2008.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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010 |z  2007020839 
020 |z 9780262033701 (hardcover : alk. paper) 
035 |a (CaPaEBR)ebr10223887 
035 |a (OCoLC)560650379 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a GV1469.27  |b .D55 2008eb 
082 0 4 |a 794.8  |2 22 
245 0 0 |a Digital culture, play, and identity  |h [electronic resource] :  |b a World of Warcraft reader /  |c edited by Hilde G. Corneliussen and Jill Walker Rettberg. 
260 |a Cambridge, MA :  |b MIT Press,  |c c2008. 
300 |a viii, 304 p. :  |b ill. 
504 |a Includes bibliographical references and index. 
505 0 0 |t Introduction: "Orc professor LFG," or, Researching in Azeroth culture /  |r Hilde Corneliussen and Jill Walker --  |t Corporate ideology in World of Warcraft /  |r Scott Rettberg --  |t "Never such innocence again" : war and histories in World of Warcraft /  |r Esther MacCallum-Stewart --  |t World of Warcraft as a playground for feminism /  |r Hilde Corneliussen --  |t The familiar and the foreign : playing (post)colonialism in World of Warcraft world /  |r Jessica Langer --  |t A hollow world : World of Warcaft as spatial practice /  |r Espen Aarseth -- World creation and lore : World of Warcraft as rich text /  |r Tanya Krzywinska --  |t What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup --  |t Quests in World of Warcraft : deferral and repetition play /  |r Jill Walker --  |t Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause /  |r T.L. Taylor --  |t Humans playing World of Warcraft, or, Deviant strategies? /  |r Torill Elvira Mortensen --  |t Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity /  |r Esther MacCallum-Stewart and Justin Parsler --  |t Character identification in World of Warcraft : the relationship between capacity and appearance /  |r Ragnhild Tronstad --  |t Playing with names : gaming and naming in World of Warcraft /  |r Charlotte Hagström. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2013.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
630 0 0 |a World of Warcraft. 
650 0 |a Computer games  |x Social aspects. 
655 7 |a Electronic books.  |2 local 
700 1 |a Corneliussen, Hilde. 
700 1 |a Rettberg, Jill Walker. 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10223887  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 88192  |d 88192