Digital culture, play, and identity a World of Warcraft reader /
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Corporate Author: | |
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Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, MA :
MIT Press,
c2008.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000099039 | ||
005 | 20171002055129.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 070523s2008 maua sb 001 0 eng | ||
010 | |z 2007020839 | ||
020 | |z 9780262033701 (hardcover : alk. paper) | ||
035 | |a (CaPaEBR)ebr10223887 | ||
035 | |a (OCoLC)560650379 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.27 |b .D55 2008eb |
082 | 0 | 4 | |a 794.8 |2 22 |
245 | 0 | 0 | |a Digital culture, play, and identity |h [electronic resource] : |b a World of Warcraft reader / |c edited by Hilde G. Corneliussen and Jill Walker Rettberg. |
260 | |a Cambridge, MA : |b MIT Press, |c c2008. | ||
300 | |a viii, 304 p. : |b ill. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t Introduction: "Orc professor LFG," or, Researching in Azeroth culture / |r Hilde Corneliussen and Jill Walker -- |t Corporate ideology in World of Warcraft / |r Scott Rettberg -- |t "Never such innocence again" : war and histories in World of Warcraft / |r Esther MacCallum-Stewart -- |t World of Warcraft as a playground for feminism / |r Hilde Corneliussen -- |t The familiar and the foreign : playing (post)colonialism in World of Warcraft world / |r Jessica Langer -- |t A hollow world : World of Warcaft as spatial practice / |r Espen Aarseth -- World creation and lore : World of Warcraft as rich text / |r Tanya Krzywinska -- |t What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- |t Quests in World of Warcraft : deferral and repetition play / |r Jill Walker -- |t Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / |r T.L. Taylor -- |t Humans playing World of Warcraft, or, Deviant strategies? / |r Torill Elvira Mortensen -- |t Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / |r Esther MacCallum-Stewart and Justin Parsler -- |t Character identification in World of Warcraft : the relationship between capacity and appearance / |r Ragnhild Tronstad -- |t Playing with names : gaming and naming in World of Warcraft / |r Charlotte Hagström. |
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
630 | 0 | 0 | |a World of Warcraft. |
650 | 0 | |a Computer games |x Social aspects. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Corneliussen, Hilde. | |
700 | 1 | |a Rettberg, Jill Walker. | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10223887 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 88192 |d 88192 |