The state of play law, games, and virtual worlds /
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Corporate Author: | |
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Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
New York University Press,
c2006.
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Series: | Ex machina.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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Table of Contents:
- Introduction / Jack M. Balkin and Beth Simone Noveck
- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter
- Virtual worldliness / Richard A. Bartle
- Declaring the rights of players / Raph Koster
- The right to play / Edward Castronova
- Law and liberty in virtual worlds / Jack M. Balkin
- Virtual crime / F. Gregory Lastowka and Dan Hunter
- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell
- Virtual power politics / James Grimmelmann
- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka
- There is no spoon / Yochai Benkler
- Who killed Miss Norway? / Tracy Spaight
- Who's in charge of who I am? : identity and law online / Susan P. Crawford
- Privacy and data collection in virtual worlds / Tal Zarsky
- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin
- The new visual literacy : how the screen affects the law / David R. Johnson
- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck.