The state of play law, games, and virtual worlds /
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Corporate Author: | |
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Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
New York University Press,
c2006.
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Series: | Ex machina.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000092132 | ||
005 | 20171002054724.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 060605s2006 nyu sb 001 0 eng | ||
010 | |z 2006018394 | ||
020 | |z 081479971X (cloth : alk. paper) | ||
020 | |z 0814799728 (pbk. : alk. paper) | ||
020 | |z 9780814799710 (cloth : alk. paper) | ||
020 | |z 9780814799727 (pbk. : alk. paper) | ||
035 | |a (CaPaEBR)ebr10176208 | ||
035 | |a (OCoLC)568076665 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
043 | |a n-us-ny | ||
050 | 1 | 4 | |a K3705.V53 |b S73 2006eb |
082 | 0 | 4 | |a 343.09/944 |2 22 |
245 | 0 | 4 | |a The state of play |h [electronic resource] : |b law, games, and virtual worlds / |c edited by Jack M. Balkin and Beth Simone Noveck. |
260 | |a New York : |b New York University Press, |c c2006. | ||
300 | |a viii, 304 p. | ||
490 | 1 | |a Ex machina | |
504 | |a Includes bibliographical references (p. 289-290) and index. | ||
505 | 0 | |a Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. | |
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Law and legislation. | |
650 | 0 | |a Virtual reality. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Balkin, J. M. | |
700 | 1 | |a Noveck, Beth Simone. | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Ex machina. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10176208 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 81288 |d 81288 |