ShaderX3 advanced rendering with DirectX and OpenGL /
Uloženo v:
| Korporativní autor: | |
|---|---|
| Další autoři: | |
| Médium: | Elektronický zdroj E-kniha |
| Jazyk: | angličtina |
| Vydáno: |
Hingham, Mass. :
Charles River Media,
c2005.
|
| Edice: | Shaderx series.
|
| Témata: | |
| On-line přístup: | An electronic book accessible through the World Wide Web; click to view |
| Tagy: |
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
MARC
| LEADER | 00000nam a2200000Ia 4500 | ||
|---|---|---|---|
| 001 | 0000077926 | ||
| 005 | 20171002053911.0 | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 040930s2005 maua sb 001 0 eng d | ||
| 010 | |z 2004023069 | ||
| 020 | |z 1584503572 | ||
| 035 | |a (CaPaEBR)ebr10078505 | ||
| 035 | |a (OCoLC)70774016 | ||
| 040 | |a CaPaEBR |c CaPaEBR | ||
| 050 | 1 | 4 | |a QA76.76.C672 |b S49 2005eb |
| 082 | 0 | 4 | |a 794.8/1526 |2 22 |
| 245 | 0 | 0 | |a ShaderX3 |h [electronic resource] : |b advanced rendering with DirectX and OpenGL / |c edited by Wolfgang Engel. |
| 260 | |a Hingham, Mass. : |b Charles River Media, |c c2005. | ||
| 300 | |a xxiii, 630 p. : |b ill. (some col.). | ||
| 490 | 1 | |a Shaderx series | |
| 504 | |a Includes bibliographical references and index. | ||
| 533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
| 630 | 0 | 0 | |a DirectX. |
| 630 | 0 | 0 | |a OpenGL. |
| 650 | 0 | |a Computer games |x Programming. | |
| 650 | 0 | |a Computer graphics. | |
| 650 | 0 | |a Three-dimensional display systems. | |
| 655 | 7 | |a Electronic books. |2 local | |
| 700 | 1 | |a Engel, Wolfgang F. | |
| 710 | 2 | |a ebrary, Inc. | |
| 830 | 0 | |a Shaderx series. | |
| 856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10078505 |z An electronic book accessible through the World Wide Web; click to view |
| 908 | |a 170314 | ||
| 942 | 0 | 0 | |c EB |
| 999 | |c 67084 |d 67084 | ||