AI game engine programming
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Hingham, MA :
Charles River Media,
c2004.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000077208 | ||
005 | 20171002053851.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 040713s2004 maua s 001 0 eng | ||
010 | |z 2004016330 | ||
020 | |z 1584503440 (pbk. with cd-rom : alk. paper) | ||
035 | |a (CaPaEBR)ebr10074871 | ||
035 | |a (OCoLC)614621753 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b S39 2004eb |
082 | 0 | 4 | |a 794.8/1526 |2 22 |
100 | 1 | |a Schwab, Brian. | |
245 | 1 | 0 | |a AI game engine programming |h [electronic resource] / |c Brian Schwab. |
260 | |a Hingham, MA : |b Charles River Media, |c c2004. | ||
300 | |a xxix, 594 p. : |b ill. | ||
500 | |a Includes index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Programming. | |
650 | 0 | |a Artificial intelligence. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10074871 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 66366 |d 66366 |