Kill the Overseer! : The Gamification of Slave Resistance
Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice...
I tiakina i:
Kaituhi matua: | |
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Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Minneapolis :
University of Minnesota Press,
2020.
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Rangatū: | Book collections on Project MUSE.
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Ngā marau: | |
Urunga tuihono: | Full text available: |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Whakarāpopototanga: | Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. |
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Whakaahutanga tūemi: | Description based upon print version of record. |
Whakaahuatanga ōkiko: | 1 online resource (100 pages). |
ISBN: | 9781452965543 |
Urunga: | Open Access |