Kill the Overseer! : The Gamification of Slave Resistance
Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice...
Sábháilte in:
Príomhchruthaitheoir: | |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Minneapolis :
University of Minnesota Press,
2020.
|
Sraith: | Book collections on Project MUSE.
|
Ábhair: | |
Rochtain ar líne: | Full text available: |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Achoimre: | Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. |
---|---|
Cur síos ar an mír: | Description based upon print version of record. |
Cur síos fisiciúil: | 1 online resource (100 pages). |
ISBN: | 9781452965543 |
Rochtain: | Open Access |