Respawn : Gamers, Hackers, and Technogenic Life /
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn ill...
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Autor principal: | |
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Formato: | Electrónico eBook |
Lenguaje: | inglés |
Publicado: |
Durham :
Duke University Press,
2018.
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Colección: | Book collections on Project MUSE.
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Materias: | |
Acceso en línea: | Full text available: |
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008 | 180531t20182018ncu o 00 0 eng d | ||
010 | |z 2018026364 | ||
020 | |a 9781478002789 | ||
020 | |z 9781478090366 | ||
020 | |z 9781478002925 | ||
020 | |z 9781478001348 | ||
035 | |a (OCoLC)1152996774 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
100 | 1 | |a Milburn, Colin, |d 1975- |e author. | |
245 | 1 | 0 | |a Respawn : |b Gamers, Hackers, and Technogenic Life / |c Colin Milburn. |
264 | 1 | |a Durham : |b Duke University Press, |c 2018. | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2020 | |
264 | 4 | |c ©2018. | |
300 | |a 1 online resource (308 pages): |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
505 | 0 | |a Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point. | |
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | |a In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. | ||
588 | |a Description based on print version record. | ||
650 | 7 | |a Hacker |2 gnd | |
650 | 7 | |a Computerspiel |2 gnd | |
650 | 7 | |a Aktivismus |2 gnd | |
650 | 7 | |a Video games. |2 fast |0 (OCoLC)fst01166421 | |
650 | 7 | |a Technology |x Social aspects. |2 fast |0 (OCoLC)fst01145202 | |
650 | 7 | |a Hackers. |2 fast |0 (OCoLC)fst00872150 | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a video games. |2 aat | |
650 | 6 | |a Pirates informatiques. | |
650 | 6 | |a Jeux video. | |
650 | 0 | |a Technology |x Social aspects. | |
650 | 0 | |a Hackers. | |
650 | 0 | |a Video games. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/76628/ |
999 | |c 234114 |d 234113 |