A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Kaituhi matua: Bulut, Ergin (Author)
Hōputu: Tāhiko īPukapuka
Reo:Ingarihi
I whakaputaina: Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
Rangatū:Book collections on Project MUSE.
Ngā marau:
Urunga tuihono:Full text available:
Ngā Tūtohu: Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
Rārangi ihirangi:
  • Introduction : for whom the love works in digital game production?
  • The unequal ludopolitical regime of game production : who can play, who has to work?
  • The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
  • Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
  • The production of communicative developers in the affective game studio
  • Reproducing technomasculinity : spouses' classed femininities and domestic labor
  • Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
  • Production error : layoffs hit the core creatives
  • Conclusion : reimagining labor and love in and beyond game production.