Zootechnologies : A Media History of Swarm Research /

Swarming has become a fundamental cultural technique related to dynamic processes and an effective metaphor for the collaborative efforts of society. This book examines the media history of swarm research and its significance to current socio-technological processes. It shows that the hype about col...

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Bibliographic Details
Main Author: Vehlken, Sebastian (Author)
Other Authors: Pakis, Valentine A. (Translator)
Format: Electronic eBook
Language:English
Published: Amsterdam : Amsterdam University Press, [2019]
Series:Book collections on Project MUSE.
Subjects:
Online Access:Full text available:
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035 |a (OCoLC)1130903694 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Vehlken, Sebastian,  |e author. 
240 1 0 |a Zootechnologien.  |l English 
245 1 0 |a Zootechnologies :   |b A Media History of Swarm Research /   |c Sebastian Vehlken ; translated by Valentine A. Pakis. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2019] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©[2019] 
300 |a 1 online resource (400 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Recursions: theories of media, materiality, and cultural techniques 
505 0 |a Cover; Table of Contents; Acknowledgements; Introduction; I. Deformations: A Media Theory of Swarming; 1. Theory: Noise; Amalgamations of Perplexity; Bodies without Surfaces; The Paradox of the Parasite; Radical Relationality; 2. Historiography: Recursion; Media-Becoming; Repetition and Variation; 3. Epistemology: Computer Simulation; Mindsets of Messiness; The Governmental Constitution of the Present; II. Formations; 1. Odd Birds; Sportsmen without Swarm Spirit; Wave Events; The Psychology of the Fish School; 2. On the Edge; Seeing Fish: Between Observation and Experimentation 
505 0 |a The Psychomechanics of the PeripheryAnimal Aggregations; III. Formats; 1. Fishy Business: Media Technologies of Observation and Experimentation; 2. Plunging into the Deep; Writing in Water; The Linearity of the Doughnut: Swimming with the Current; Hand Digitizing: Data Tablets; 3. Fishmen; From the 'Institute in the Cellar' to the Open Sea; "Half Tarzan, Half Grzimek"; The Subaquatic Astronaut; Swarm Research in the Open Water; 4. Acoustic Visualization; Noisy Targets: Copulating Shrimp and Flatulent Herring; Pings; Blobs; Oriented Particles; IV. Formulas; 1. Models as Media 
505 0 |a 2. Synchronization ProjectsElementary Operations; Synchronized Swimming; Alpha Rhythm; A Race for Relaxation; 3. Anchovy ex Machina; Falling into Formation; Sensory Integration Systems; 3. The Third Dimension of Science; Space Lattices and Crystalized Schools; SelFish Behavior; 4. Ahead of Their Time: Schooling Simulations in Japan; V. Transformations; 1. Fish and Chips; 2. Agent Games; Playing with Fire; The Boid King; Artifishial Life; Cellular Automata; Object Orientation; The KISS Principle; Simulation and Similarity; Massive Attack; 3. Written in Their Own Medium 
505 0 |a Self-Propelled ParticlesTraffic Rules in Fish Schools; Robofish: Empiricism Strikes Back; VI. Zootechnologies; 1. Drone Swarms, or Upside-Down Evolution; Fast, Cheap, and Out of Control; Swarm Robotics; Weapons of Mass Production, or: An Abuse of Consumer Electronics; 2. Swarming Out; 3. Swarm Architecture; Shaken or Stirred: Do I Look Like I Give a Damn?; Cultural Techniques and Architecture; From Insect Media to Bodies with a Vector; Constructing Collectives; Superconnected Idiots Savants; 4. Calculating Survival: Crowd Control; From Mass Panic to Crowd Dynamics 
505 0 |a Crowd Sensing and Foggy LogicConclusion; Works Cited 
506 0 |a Open Access  |f Unrestricted online access  |2 star 
520 |a Swarming has become a fundamental cultural technique related to dynamic processes and an effective metaphor for the collaborative efforts of society. This book examines the media history of swarm research and its significance to current socio-technological processes. It shows that the hype about collective intelligence is based on a reciprocal computerization of biology and biologization of computer science: After decades of painstaking biological observations in the ocean, experiments in aquariums, and mathematical model-making, it was swarms-inspired computer simulation which provided biological researchers with enduring knowledge about animal collectives. At the same time, a turn to biological principles of self-organization made it possible to adapt to unclearly delineated sets of problems and clarify the operation of opaque systems - from logistics to architecture, or from crowd control to robot collectives. As Zootechnologies, swarms offer performative, synthetic, and approximate solutions in cases where analytical approaches are doomed to fail. 
588 |a Description based on print version record. 
650 7 |a Swarm intelligence.  |2 fast  |0 (OCoLC)fst01139953 
650 7 |a Computer simulation.  |2 fast  |0 (OCoLC)fst00872518 
650 7 |a Knowledge, Theory of.  |2 fast  |0 (OCoLC)fst00988194 
650 7 |a Swarming (Zoology)  |2 fast  |0 (OCoLC)fst01747850 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a epistemology.  |2 aat 
650 7 |a simulation.  |2 aat 
650 6 |a Theorie de la connaissance. 
650 6 |a Essaimage. 
650 6 |a Simulation par ordinateur. 
650 2 |a Computer Simulation 
650 0 |a Knowledge, Theory of. 
650 0 |a Swarming (Zoology) 
650 0 |a Computer simulation. 
650 0 |a Swarm intelligence. 
655 7 |a Electronic books.   |2 local 
700 1 |i Translation of:  |a Vehlken, Sebastian.  |t Zootechnologien. 
700 1 |a Pakis, Valentine A.,  |e translator. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Full text available:   |u https://muse.jhu.edu/book/71985/ 
945 |a Project MUSE - 2019 Complete Supplement 
945 |a Project MUSE - 2019 Film, Theater and Performing Arts Supplement 
999 |c 234561  |d 234560