This Gaming Life : Travels in Three Cities /
""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft,...
Gardado en:
Autor Principal: | Rossignol, Jim, 1978- (Author) |
---|---|
Formato: | Electrónico eBook |
Idioma: | inglés |
Publicado: |
Ann Arbor :
University of Michigan Press,
2008.
|
Series: | Book collections on Project MUSE.
|
Subjects: | |
Acceso en liña: | Full text available: |
Tags: |
Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!
|
Títulos similares
Video Game Art Reader : Volume 4 /
Publicado: (2022)
Publicado: (2022)
Video Game Art Reader : Volume 1 /
Publicado: (2017)
Publicado: (2017)
Video Game Art Reader : Volume 2 /
Publicado: (2018)
Publicado: (2018)
Mortal Kombat : Games of Death /
por: Church, David, 1982-
Publicado: (2022)
por: Church, David, 1982-
Publicado: (2022)
Video Game Art Reader : Volume 3 /
Publicado: (2019)
Publicado: (2019)
Playful Identities : The Ludification of Digital Media Cultures /
Publicado: (2015)
Publicado: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
por: Lauro, Sarah Juliet
Publicado: (2020)
por: Lauro, Sarah Juliet
Publicado: (2020)
Tempest : Geometries of Play /
por: Ruggill, Judd Ethan
Publicado: (2015)
por: Ruggill, Judd Ethan
Publicado: (2015)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
por: Klopfer, Eric, et al.
Publicado: (2018)
por: Klopfer, Eric, et al.
Publicado: (2018)
Early modernity and video games /
Publicado: (2014)
Publicado: (2014)
Games, learning, and society learning and meaning in the digital age /
Publicado: (2012)
Publicado: (2012)
Gaming matters art, science, magic, and the computer game medium /
por: Ruggill, Judd Ethan
Publicado: (2011)
por: Ruggill, Judd Ethan
Publicado: (2011)
Video game worlds working at play in the culture of Everquest /
por: Rowlands, Timothy
Publicado: (2012)
por: Rowlands, Timothy
Publicado: (2012)
Respawn : Gamers, Hackers, and Technogenic Life /
por: Milburn, Colin, 1975-
Publicado: (2018)
por: Milburn, Colin, 1975-
Publicado: (2018)
Virtual ascendance : video games and the remaking of reality /
por: Griffiths, Devin C.
Publicado: (2013)
por: Griffiths, Devin C.
Publicado: (2013)
Beyond game design nine steps towards creating better video games /
Publicado: (2009)
Publicado: (2009)
Gaming essays on algorithmic culture /
por: Galloway, Alexander R., 1974-
Publicado: (2006)
por: Galloway, Alexander R., 1974-
Publicado: (2006)
Ethnographies of the videogame gender, narrative and praxis /
por: Thornham, Helen
Publicado: (2011)
por: Thornham, Helen
Publicado: (2011)
Playful identities : the ludification of digital media cultures /
Publicado: (2015)
Publicado: (2015)
Playful identities : the ludification of digital media cultures /
Publicado: (2015)
Publicado: (2015)
Thinking about video games : interviews with the experts /
por: Heineman, David S.
Publicado: (2015)
por: Heineman, David S.
Publicado: (2015)
Before the crash early video game history /
Publicado: (2012)
Publicado: (2012)
The art of videogames
por: Tavinor, Grant
Publicado: (2009)
por: Tavinor, Grant
Publicado: (2009)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Publicado: (2010)
Publicado: (2010)
The ethics of computer games
por: Sicart, Miguel, 1978-
Publicado: (2009)
por: Sicart, Miguel, 1978-
Publicado: (2009)
The art of failure an essay on the pain of playing video games /
por: Juul, Jesper, 1970-
Publicado: (2013)
por: Juul, Jesper, 1970-
Publicado: (2013)
Codename revolution the Nintendo WII platform /
por: Jones, Steven E., 1959-
Publicado: (2012)
por: Jones, Steven E., 1959-
Publicado: (2012)
Videogames and education
por: Brown, Harry J. (Harry John), 1972-
Publicado: (2008)
por: Brown, Harry J. (Harry John), 1972-
Publicado: (2008)
Digital Gaming and the Advertising Landscape /
por: Hera, Teresa de la
Publicado: (2020)
por: Hera, Teresa de la
Publicado: (2020)
Video games, crime and next-gen deviance : reorienting the debate /
Publicado: (2020)
Publicado: (2020)
Innovation and marketing in the video game industry avoiding the performance trap /
por: Wesley, David T. A.
Publicado: (2010)
por: Wesley, David T. A.
Publicado: (2010)
Making democracy fun : how game design can empower citizens and transform politics /
por: Lerner, Josh, 1978-
Publicado: (2014)
por: Lerner, Josh, 1978-
Publicado: (2014)
Beyond choices : the design of ethical gameplay /
por: Sicart, Miguel, 1978-
Publicado: (2013)
por: Sicart, Miguel, 1978-
Publicado: (2013)
Games and bereavement : how video games represent attachment, loss, and grief /
por: Harrer, Sabine, 1984-
Publicado: (2019)
por: Harrer, Sabine, 1984-
Publicado: (2019)
Cheating gaining advantage in videogames /
por: Consalvo, Mia, 1969-
Publicado: (2007)
por: Consalvo, Mia, 1969-
Publicado: (2007)
A casual revolution reinventing video games and their players /
por: Juul, Jesper, 1970-
Publicado: (2009)
por: Juul, Jesper, 1970-
Publicado: (2009)
BioShock and philosophy : irrational game, rational book /
Publicado: (2015)
Publicado: (2015)
Game after : a cultural study of video game afterlife /
por: Guins, Raiford
Publicado: (2014)
por: Guins, Raiford
Publicado: (2014)
Unity game development essentials
por: Goldstone, Will
Publicado: (2009)
por: Goldstone, Will
Publicado: (2009)
Videogames and agency /
por: Bodi, Bettina
Publicado: (2023)
por: Bodi, Bettina
Publicado: (2023)
Títulos similares
-
Video Game Art Reader : Volume 4 /
Publicado: (2022) -
Video Game Art Reader : Volume 1 /
Publicado: (2017) -
Video Game Art Reader : Volume 2 /
Publicado: (2018) -
Mortal Kombat : Games of Death /
por: Church, David, 1982-
Publicado: (2022) -
Video Game Art Reader : Volume 3 /
Publicado: (2019)