This Gaming Life : Travels in Three Cities /
""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft,...
Enregistré dans:
Auteur principal: | Rossignol, Jim, 1978- (Auteur) |
---|---|
Format: | Électronique eBook |
Langue: | anglais |
Publié: |
Ann Arbor :
University of Michigan Press,
2008.
|
Collection: | Book collections on Project MUSE.
|
Sujets: | |
Accès en ligne: | Full text available: |
Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Video Game Art Reader : Volume 4 /
Publié: (2022)
Publié: (2022)
Video Game Art Reader : Volume 1 /
Publié: (2017)
Publié: (2017)
Video Game Art Reader : Volume 2 /
Publié: (2018)
Publié: (2018)
Mortal Kombat : Games of Death /
par: Church, David, 1982-
Publié: (2022)
par: Church, David, 1982-
Publié: (2022)
Video Game Art Reader : Volume 3 /
Publié: (2019)
Publié: (2019)
Playful Identities : The Ludification of Digital Media Cultures /
Publié: (2015)
Publié: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
par: Lauro, Sarah Juliet
Publié: (2020)
par: Lauro, Sarah Juliet
Publié: (2020)
Tempest : Geometries of Play /
par: Ruggill, Judd Ethan
Publié: (2015)
par: Ruggill, Judd Ethan
Publié: (2015)
Early modernity and video games /
Publié: (2014)
Publié: (2014)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
par: Klopfer, Eric, et autres
Publié: (2018)
par: Klopfer, Eric, et autres
Publié: (2018)
Games, learning, and society learning and meaning in the digital age /
Publié: (2012)
Publié: (2012)
Gaming matters art, science, magic, and the computer game medium /
par: Ruggill, Judd Ethan
Publié: (2011)
par: Ruggill, Judd Ethan
Publié: (2011)
Video game worlds working at play in the culture of Everquest /
par: Rowlands, Timothy
Publié: (2012)
par: Rowlands, Timothy
Publié: (2012)
Virtual ascendance : video games and the remaking of reality /
par: Griffiths, Devin C.
Publié: (2013)
par: Griffiths, Devin C.
Publié: (2013)
Beyond game design nine steps towards creating better video games /
Publié: (2009)
Publié: (2009)
Gaming essays on algorithmic culture /
par: Galloway, Alexander R., 1974-
Publié: (2006)
par: Galloway, Alexander R., 1974-
Publié: (2006)
Ethnographies of the videogame gender, narrative and praxis /
par: Thornham, Helen
Publié: (2011)
par: Thornham, Helen
Publié: (2011)
Respawn : Gamers, Hackers, and Technogenic Life /
par: Milburn, Colin, 1975-
Publié: (2018)
par: Milburn, Colin, 1975-
Publié: (2018)
Playful identities : the ludification of digital media cultures /
Publié: (2015)
Publié: (2015)
Playful identities : the ludification of digital media cultures /
Publié: (2015)
Publié: (2015)
Thinking about video games : interviews with the experts /
par: Heineman, David S.
Publié: (2015)
par: Heineman, David S.
Publié: (2015)
Before the crash early video game history /
Publié: (2012)
Publié: (2012)
The art of videogames
par: Tavinor, Grant
Publié: (2009)
par: Tavinor, Grant
Publié: (2009)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Publié: (2010)
Publié: (2010)
The ethics of computer games
par: Sicart, Miguel, 1978-
Publié: (2009)
par: Sicart, Miguel, 1978-
Publié: (2009)
The art of failure an essay on the pain of playing video games /
par: Juul, Jesper, 1970-
Publié: (2013)
par: Juul, Jesper, 1970-
Publié: (2013)
Codename revolution the Nintendo WII platform /
par: Jones, Steven E., 1959-
Publié: (2012)
par: Jones, Steven E., 1959-
Publié: (2012)
Videogames and education
par: Brown, Harry J. (Harry John), 1972-
Publié: (2008)
par: Brown, Harry J. (Harry John), 1972-
Publié: (2008)
Digital Gaming and the Advertising Landscape /
par: Hera, Teresa de la
Publié: (2020)
par: Hera, Teresa de la
Publié: (2020)
Innovation and marketing in the video game industry avoiding the performance trap /
par: Wesley, David T. A.
Publié: (2010)
par: Wesley, David T. A.
Publié: (2010)
Making democracy fun : how game design can empower citizens and transform politics /
par: Lerner, Josh, 1978-
Publié: (2014)
par: Lerner, Josh, 1978-
Publié: (2014)
Video games, crime and next-gen deviance : reorienting the debate /
Publié: (2020)
Publié: (2020)
Beyond choices : the design of ethical gameplay /
par: Sicart, Miguel, 1978-
Publié: (2013)
par: Sicart, Miguel, 1978-
Publié: (2013)
Games and bereavement : how video games represent attachment, loss, and grief /
par: Harrer, Sabine, 1984-
Publié: (2019)
par: Harrer, Sabine, 1984-
Publié: (2019)
Cheating gaining advantage in videogames /
par: Consalvo, Mia, 1969-
Publié: (2007)
par: Consalvo, Mia, 1969-
Publié: (2007)
A casual revolution reinventing video games and their players /
par: Juul, Jesper, 1970-
Publié: (2009)
par: Juul, Jesper, 1970-
Publié: (2009)
Documents similaires
-
Video Game Art Reader : Volume 4 /
Publié: (2022) -
Video Game Art Reader : Volume 1 /
Publié: (2017) -
Video Game Art Reader : Volume 2 /
Publié: (2018) -
Mortal Kombat : Games of Death /
par: Church, David, 1982-
Publié: (2022) -
Video Game Art Reader : Volume 3 /
Publié: (2019)