My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft /
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Ann Arbor :
University of Michigan Library,
2010.
|
| Ráidu: | Technologies of the imagination.
Book collections on Project MUSE. |
| Fáttát: | |
| Liŋkkat: | Full text available: |
| Fáddágilkorat: |
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
MARC
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| 003 | MdBmJHUP | ||
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| 006 | m o d | ||
| 007 | cr||||||||nn|n | ||
| 008 | 100305s2010 miu o 00 0 eng d | ||
| 010 | |z 2010007914 | ||
| 020 | |a 9780472900435 | ||
| 020 | |z 9780472026715 | ||
| 020 | |z 9780472050987 | ||
| 020 | |z 9780472070985 | ||
| 035 | |a (OCoLC)864844304 | ||
| 040 | |a MdBmJHUP |c MdBmJHUP | ||
| 050 | 0 | 4 | |a GV1469.25.W64 |b N37 2010 |
| 082 | 0 | |a 793.93 |2 22 | |
| 100 | 1 | |a Nardi, Bonnie A. | |
| 245 | 1 | 0 | |a My Life as a Night Elf Priest : |b An Anthropological Account of World of Warcraft / |c Bonnie A. Nardi. |
| 264 | 1 | |a Ann Arbor : |b University of Michigan Library, |c 2010. | |
| 264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2012 | |
| 264 | 4 | |c ©2010. | |
| 300 | |a 1 online resource (244 pages): |b ill. ; | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a computer |b c |2 rdamedia | ||
| 338 | |a online resource |b cr |2 rdacarrier | ||
| 490 | 0 | |a Technologies of the imagination | |
| 504 | |a Includes bibliographical references and index. | ||
| 505 | 0 | |a What is World of warcraft and who plays it? -- An ethnographic invetigation of World of warcraft -- Play as aesthetic experience -- A new medium -- Work, play, and the magic circle -- Addiction -- Theorycraft and mods -- Gender -- Culture : WoW in China-and North America. | |
| 506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
| 588 | |a Description based on print version record. | ||
| 630 | 0 | 0 | |a World of Warcraft. |
| 650 | 0 | |a Visual anthropology. | |
| 650 | 0 | |a Virtual reality |x Social aspects. | |
| 650 | 0 | |a Computer games |x Social aspects. | |
| 651 | 0 | |a Korea (South) |x Social aspects. | |
| 655 | 7 | |a Electronic books. |2 local | |
| 710 | 2 | |a Project Muse. |e distributor | |
| 830 | 0 | |a Technologies of the imagination. | |
| 830 | 0 | |a Book collections on Project MUSE. | |
| 856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/1093/ |
| 999 | |c 230506 |d 230505 | ||