Video Game Art Reader : Volume 3 / version_3.1.2019 / version_3.1.2019 /
Na minha lista:
Outros Autores: | Reed, Michael (Editor), Funk, Tiffany (Editor), Costello, Enrica Lovaglio (Editor), Totten, Christopher W. (Editor) |
---|---|
Formato: | Recurso Electrónico livro electrónico |
Idioma: | inglês |
Publicado em: |
Amherst, Massachusetts :
Amherst College Press,
[2019]
|
Colecção: | Book collections on Project MUSE.
|
Assuntos: | |
Acesso em linha: | Full text available: |
Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Registos relacionados
Video Game Art Reader : Volume 4 /
Publicado em: (2022)
Publicado em: (2022)
Video Game Art Reader : Volume 1 /
Publicado em: (2017)
Publicado em: (2017)
Video Game Art Reader : Volume 2 /
Publicado em: (2018)
Publicado em: (2018)
This Gaming Life : Travels in Three Cities /
Por: Rossignol, Jim, 1978-
Publicado em: (2008)
Por: Rossignol, Jim, 1978-
Publicado em: (2008)
Tempest : Geometries of Play /
Por: Ruggill, Judd Ethan
Publicado em: (2015)
Por: Ruggill, Judd Ethan
Publicado em: (2015)
Mortal Kombat : Games of Death /
Por: Church, David, 1982-
Publicado em: (2022)
Por: Church, David, 1982-
Publicado em: (2022)
Thinking about video games : interviews with the experts /
Por: Heineman, David S.
Publicado em: (2015)
Por: Heineman, David S.
Publicado em: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
Por: Lauro, Sarah Juliet
Publicado em: (2020)
Por: Lauro, Sarah Juliet
Publicado em: (2020)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
Por: Klopfer, Eric, et al.
Publicado em: (2018)
Por: Klopfer, Eric, et al.
Publicado em: (2018)
Unity game development essentials
Por: Goldstone, Will
Publicado em: (2009)
Por: Goldstone, Will
Publicado em: (2009)
Playful Identities : The Ludification of Digital Media Cultures /
Publicado em: (2015)
Publicado em: (2015)
Beyond game design nine steps towards creating better video games /
Publicado em: (2009)
Publicado em: (2009)
Videogames and art
Publicado em: (2007)
Publicado em: (2007)
The game producers handbook
Por: Irish, Dan
Publicado em: (2005)
Por: Irish, Dan
Publicado em: (2005)
Game level design
Por: Byrne, Edward, 1975-
Publicado em: (2005)
Por: Byrne, Edward, 1975-
Publicado em: (2005)
Game character animation all in one
Por: Pardew, Les
Publicado em: (2007)
Por: Pardew, Les
Publicado em: (2007)
Making democracy fun : how game design can empower citizens and transform politics /
Por: Lerner, Josh, 1978-
Publicado em: (2014)
Por: Lerner, Josh, 1978-
Publicado em: (2014)
Games, learning, and society learning and meaning in the digital age /
Publicado em: (2012)
Publicado em: (2012)
BioShock and philosophy : irrational game, rational book /
Publicado em: (2015)
Publicado em: (2015)
Videogames and agency /
Por: Bodi, Bettina
Publicado em: (2023)
Por: Bodi, Bettina
Publicado em: (2023)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
Por: Subagio, Aryadi
Publicado em: (2014)
Por: Subagio, Aryadi
Publicado em: (2014)
Respawn : Gamers, Hackers, and Technogenic Life /
Por: Milburn, Colin, 1975-
Publicado em: (2018)
Por: Milburn, Colin, 1975-
Publicado em: (2018)
Introduction to game development
Publicado em: (2009)
Publicado em: (2009)
Level up! : the guide to great video game design /
Por: Rogers, Scott
Publicado em: (2014)
Por: Rogers, Scott
Publicado em: (2014)
Game testing all in one
Por: Schultz, Charles P., et al.
Publicado em: (2005)
Por: Schultz, Charles P., et al.
Publicado em: (2005)
Beginning game graphics
Por: Evry, Harry J.
Publicado em: (2005)
Por: Evry, Harry J.
Publicado em: (2005)
Early modernity and video games /
Publicado em: (2014)
Publicado em: (2014)
Game development with Unity
Por: Menard, Michelle
Publicado em: (2012)
Por: Menard, Michelle
Publicado em: (2012)
Game design essentials
Por: Mitchell, Briar Lee
Publicado em: (2012)
Por: Mitchell, Briar Lee
Publicado em: (2012)
AI and artificial life in video games
Por: Lecky-Thompson, Guy W.
Publicado em: (2008)
Por: Lecky-Thompson, Guy W.
Publicado em: (2008)
The game asset pipeline
Por: Carter, Ben, 1979-
Publicado em: (2004)
Por: Carter, Ben, 1979-
Publicado em: (2004)
Video game worlds working at play in the culture of Everquest /
Por: Rowlands, Timothy
Publicado em: (2012)
Por: Rowlands, Timothy
Publicado em: (2012)
Gamestar mechanic for dummies /
Por: Cordeiro, Jacob
Publicado em: (2014)
Por: Cordeiro, Jacob
Publicado em: (2014)
Construct 2 game development by example /
Por: Bura, John
Publicado em: (2014)
Por: Bura, John
Publicado em: (2014)
Computer games learning objectives, cognitive performance and effects on development /
Publicado em: (2010)
Publicado em: (2010)
Picture yourself creating video games
Por: Darby, Jason, 1972-
Publicado em: (2008)
Por: Darby, Jason, 1972-
Publicado em: (2008)
Creating game art for 3D engines
Por: Strong, Brad
Publicado em: (2008)
Por: Strong, Brad
Publicado em: (2008)
Works of game : on the aesthetics of games and art /
Por: Sharp, John, 1967-
Publicado em: (2015)
Por: Sharp, John, 1967-
Publicado em: (2015)
Beginning illustration and storyboarding for games
Por: Pardew, Les
Publicado em: (2005)
Por: Pardew, Les
Publicado em: (2005)
Gaming matters art, science, magic, and the computer game medium /
Por: Ruggill, Judd Ethan
Publicado em: (2011)
Por: Ruggill, Judd Ethan
Publicado em: (2011)
Registos relacionados
-
Video Game Art Reader : Volume 4 /
Publicado em: (2022) -
Video Game Art Reader : Volume 1 /
Publicado em: (2017) -
Video Game Art Reader : Volume 2 /
Publicado em: (2018) -
This Gaming Life : Travels in Three Cities /
Por: Rossignol, Jim, 1978-
Publicado em: (2008) -
Tempest : Geometries of Play /
Por: Ruggill, Judd Ethan
Publicado em: (2015)