Video Game Art Reader : Volume 1 / version_1.1.2017 / version_1.1.2017 /
Saved in:
Other Authors: | Reed, Michael (Editor), Funk, Tiffany (Editor) |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Amherst, Massachusetts :
Amherst College Press,
[2017]
|
Series: | Book collections on Project MUSE.
|
Subjects: | |
Online Access: | Full text available: |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Video Game Art Reader : Volume 4 /
Published: (2022)
Published: (2022)
Video Game Art Reader : Volume 1 /
Published: (2017)
Published: (2017)
Video Game Art Reader : Volume 2 /
Published: (2018)
Published: (2018)
Video Game Art Reader : Volume 2 /
Published: (2018)
Published: (2018)
Video Game Art Reader : Volume 4 /
Published: (2022)
Published: (2022)
Video Game Art Reader : Volume 3 /
Published: (2019)
Published: (2019)
Video Game Art Reader : Volume 3 /
Published: (2019)
Published: (2019)
This Gaming Life : Travels in Three Cities /
by: Rossignol, Jim, 1978-
Published: (2008)
by: Rossignol, Jim, 1978-
Published: (2008)
This Gaming Life : Travels in Three Cities /
by: Rossignol, Jim, 1978-
Published: (2008)
by: Rossignol, Jim, 1978-
Published: (2008)
Mortal Kombat : Games of Death /
by: Church, David, 1982-
Published: (2022)
by: Church, David, 1982-
Published: (2022)
Mortal Kombat : Games of Death /
by: Church, David, 1982-
Published: (2022)
by: Church, David, 1982-
Published: (2022)
Tempest : Geometries of Play /
by: Ruggill, Judd Ethan
Published: (2015)
by: Ruggill, Judd Ethan
Published: (2015)
Tempest : Geometries of Play /
by: Ruggill, Judd Ethan
Published: (2015)
by: Ruggill, Judd Ethan
Published: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
by: Lauro, Sarah Juliet
Published: (2020)
by: Lauro, Sarah Juliet
Published: (2020)
Kill the Overseer! : The Gamification of Slave Resistance
by: Lauro, Sarah Juliet
Published: (2020)
by: Lauro, Sarah Juliet
Published: (2020)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
by: Klopfer, Eric, et al.
Published: (2018)
by: Klopfer, Eric, et al.
Published: (2018)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
by: Klopfer, Eric, et al.
Published: (2018)
by: Klopfer, Eric, et al.
Published: (2018)
Playful Identities : The Ludification of Digital Media Cultures /
Published: (2015)
Published: (2015)
Playful Identities : The Ludification of Digital Media Cultures /
Published: (2015)
Published: (2015)
Respawn : Gamers, Hackers, and Technogenic Life /
by: Milburn, Colin, 1975-
Published: (2018)
by: Milburn, Colin, 1975-
Published: (2018)
Respawn : Gamers, Hackers, and Technogenic Life /
by: Milburn, Colin, 1975-
Published: (2018)
by: Milburn, Colin, 1975-
Published: (2018)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Early modernity and video games /
Published: (2014)
Published: (2014)
Early modernity and video games /
Published: (2014)
Published: (2014)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
Beyond game design nine steps towards creating better video games /
Published: (2009)
Published: (2009)
Beyond game design nine steps towards creating better video games /
Published: (2009)
Published: (2009)
Games, learning, and society learning and meaning in the digital age /
Published: (2012)
Published: (2012)
Games, learning, and society learning and meaning in the digital age /
Published: (2012)
Published: (2012)
Unity game development essentials
by: Goldstone, Will
Published: (2009)
by: Goldstone, Will
Published: (2009)
Unity game development essentials
by: Goldstone, Will
Published: (2009)
by: Goldstone, Will
Published: (2009)
Videogames and art
Published: (2007)
Published: (2007)
Videogames and art
Published: (2007)
Published: (2007)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
BioShock and philosophy : irrational game, rational book /
Published: (2015)
Published: (2015)
Similar Items
-
Video Game Art Reader : Volume 4 /
Published: (2022) -
Video Game Art Reader : Volume 1 /
Published: (2017) -
Video Game Art Reader : Volume 2 /
Published: (2018) -
Video Game Art Reader : Volume 2 /
Published: (2018) -
Video Game Art Reader : Volume 4 /
Published: (2022)