Video Game Art Reader : Volume 1 / version_1.1.2017 / version_1.1.2017 /
Saved in:
Other Authors: | Reed, Michael (Editor), Funk, Tiffany (Editor) |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Amherst, Massachusetts :
Amherst College Press,
[2017]
|
Series: | Book collections on Project MUSE.
|
Subjects: | |
Online Access: | Full text available: |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Video Game Art Reader : Volume 4 /
Published: (2022)
Published: (2022)
Video Game Art Reader : Volume 2 /
Published: (2018)
Published: (2018)
Video Game Art Reader : Volume 3 /
Published: (2019)
Published: (2019)
This Gaming Life : Travels in Three Cities /
by: Rossignol, Jim, 1978-
Published: (2008)
by: Rossignol, Jim, 1978-
Published: (2008)
Mortal Kombat : Games of Death /
by: Church, David, 1982-
Published: (2022)
by: Church, David, 1982-
Published: (2022)
Tempest : Geometries of Play /
by: Ruggill, Judd Ethan
Published: (2015)
by: Ruggill, Judd Ethan
Published: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
by: Lauro, Sarah Juliet
Published: (2020)
by: Lauro, Sarah Juliet
Published: (2020)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
by: Klopfer, Eric, et al.
Published: (2018)
by: Klopfer, Eric, et al.
Published: (2018)
Playful Identities : The Ludification of Digital Media Cultures /
Published: (2015)
Published: (2015)
Respawn : Gamers, Hackers, and Technogenic Life /
by: Milburn, Colin, 1975-
Published: (2018)
by: Milburn, Colin, 1975-
Published: (2018)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Early modernity and video games /
Published: (2014)
Published: (2014)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
by: Bulut, Ergin
Published: (2020)
by: Bulut, Ergin
Published: (2020)
Beyond game design nine steps towards creating better video games /
Published: (2009)
Published: (2009)
Games, learning, and society learning and meaning in the digital age /
Published: (2012)
Published: (2012)
Unity game development essentials
by: Goldstone, Will
Published: (2009)
by: Goldstone, Will
Published: (2009)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
Videogames and art
Published: (2007)
Published: (2007)
BioShock and philosophy : irrational game, rational book /
Published: (2015)
Published: (2015)
Gaming essays on algorithmic culture /
by: Galloway, Alexander R., 1974-
Published: (2006)
by: Galloway, Alexander R., 1974-
Published: (2006)
Making democracy fun : how game design can empower citizens and transform politics /
by: Lerner, Josh, 1978-
Published: (2014)
by: Lerner, Josh, 1978-
Published: (2014)
Before the crash early video game history /
Published: (2012)
Published: (2012)
Videogames and agency /
by: Bodi, Bettina
Published: (2023)
by: Bodi, Bettina
Published: (2023)
Ethnographies of the videogame gender, narrative and praxis /
by: Thornham, Helen
Published: (2011)
by: Thornham, Helen
Published: (2011)
Innovation and marketing in the video game industry avoiding the performance trap /
by: Wesley, David T. A.
Published: (2010)
by: Wesley, David T. A.
Published: (2010)
Videogames and art /
Published: (2013)
Published: (2013)
Game character animation all in one
by: Pardew, Les
Published: (2007)
by: Pardew, Les
Published: (2007)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
The art of videogames
by: Tavinor, Grant
Published: (2009)
by: Tavinor, Grant
Published: (2009)
Game level design
by: Byrne, Edward, 1975-
Published: (2005)
by: Byrne, Edward, 1975-
Published: (2005)
The game producers handbook
by: Irish, Dan
Published: (2005)
by: Irish, Dan
Published: (2005)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Published: (2010)
Published: (2010)
Game development with Unity
by: Menard, Michelle
Published: (2012)
by: Menard, Michelle
Published: (2012)
Game design essentials
by: Mitchell, Briar Lee
Published: (2012)
by: Mitchell, Briar Lee
Published: (2012)
Video games, crime and next-gen deviance : reorienting the debate /
Published: (2020)
Published: (2020)
Time and space in video games : a cognitive-formalist approach /
by: Alvarez Igarzabal, Federico
Published: (2019)
by: Alvarez Igarzabal, Federico
Published: (2019)
AI and artificial life in video games
by: Lecky-Thompson, Guy W.
Published: (2008)
by: Lecky-Thompson, Guy W.
Published: (2008)
Similar Items
-
Video Game Art Reader : Volume 4 /
Published: (2022) -
Video Game Art Reader : Volume 2 /
Published: (2018) -
Video Game Art Reader : Volume 3 /
Published: (2019) -
This Gaming Life : Travels in Three Cities /
by: Rossignol, Jim, 1978-
Published: (2008) -
Mortal Kombat : Games of Death /
by: Church, David, 1982-
Published: (2022)