Video Game Art Reader : Volume 1 / version_1.1.2017 / version_1.1.2017 /
The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curator...
Saved in:
Other Authors: | , |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Amherst, Massachusetts :
Amherst College Press,
[2017]
|
Series: | Book collections on Project MUSE.
|
Subjects: | |
Online Access: | Full text available: |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000cam a22000004a 4500 | ||
---|---|---|---|
001 | musev2_100735 | ||
003 | MdBmJHUP | ||
005 | 20240815120854.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 220420t20172017mau o 00 0 eng d | ||
020 | |a 9781943208401 | ||
020 | |z 9781943208432 | ||
035 | |a (OCoLC)1418847650 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
245 | 0 | 0 | |a Video Game Art Reader : |b Volume 1 / |n version_1.1.2017 / |c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. |n version_1.1.2017 / |
264 | 1 | |a Amherst, Massachusetts : |b Amherst College Press, |c [2017] | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 0000 | |
264 | 4 | |c ©[2017] | |
300 | |a 1 online resource: |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | 3 | |a The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. | |
588 | |a Description based on print version record. | ||
650 | 7 | |a Video games |x Social aspects. |2 fast |0 (OCoLC)fst01166440 | |
650 | 7 | |a Video games |x Design. |2 fast |0 (OCoLC)fst01166425 | |
650 | 7 | |a Computer art. |2 fast |0 (OCoLC)fst00872033 | |
650 | 6 | |a Jeux video |x Aspect social. | |
650 | 6 | |a Jeux video |x Conception. | |
650 | 0 | |a Computer art. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Design. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Reed, Michael, |e editor. | |
700 | 1 | |a Funk, Tiffany, |e editor. | |
710 | 2 | |a Michigan Publishing (University of Michigan), |e publisher. | |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/100735/ |
999 | |c 235492 |d 235491 |