Violent video game effects on children and adolescents theory, research, and public policy /
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Kaituhi rangatōpū: | |
| Ētahi atu kaituhi: | , |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Oxford ; New York :
Oxford University Press,
2007.
|
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- Violent video games : background and content
- Effects of exposure to violent entertainment media
- The general aggression model
- Experimental study of violent video games with elementary school and college students
- Correlational study with high school students
- Longitudinal study with elementary school students
- Risk factor illustrations
- New findings and their implications
- Interpretations and public policy
- Reducing violent video game effects.