Video game spaces image, play, and structure in 3D game worlds /
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Searvvušdahkki: | |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Cambridge, Mass. :
MIT Press,
c2008.
|
| Fáttát: | |
| Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
| Fáddágilkorat: |
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Geahča maid: Video game spaces
- Thinking about video games : interviews with the experts /
- Gaming matters art, science, magic, and the computer game medium /
- Virtual ascendance : video games and the remaking of reality /
- Games, learning, and society learning and meaning in the digital age /
- The art of failure an essay on the pain of playing video games /
- Before the crash early video game history /