Game programming all in one
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Kaituhi rangatōpū: | |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Boston, Mass. :
Thomson Course Technology,
c2007.
|
| Putanga: | 3rd ed. |
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- pt. 1. Cross-platform game programming with the Allegro Game Library
- pt. 2. Sprite programming
- pt. 3. Scrolling backgrounds
- pt. 4. Taking it to the next level
- pt. 5. Appendices.