Digital culture, play, and identity a World of Warcraft reader /
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Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, MA :
MIT Press,
c2008.
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Online Access: | An electronic book accessible through the World Wide Web; click to view |
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Table of Contents:
- Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker
- Corporate ideology in World of Warcraft / Scott Rettberg
- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart
- World of Warcraft as a playground for feminism / Hilde Corneliussen
- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer
- A hollow world : World of Warcaft as spatial practice / Espen Aarseth
- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska
- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup
- Quests in World of Warcraft : deferral and repetition play / Jill Walker
- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor
- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen
- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler
- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad
- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.