Real-time cinematography for games

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Bibliographic Details
Main Author: Hawkins, Brian (Brian M.)
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Hingham, Mass. : Charles River Media, c2005.
Series:Game development series (Charles River Media (Firm))
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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020 |z 1584503084 (alk. paper) 
035 |a (CaPaEBR)ebr10078514 
035 |a (OCoLC)70774018 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b H375 2005eb 
082 0 4 |a 794.8/1526  |2 22 
100 1 |a Hawkins, Brian  |q (Brian M.) 
245 1 0 |a Real-time cinematography for games  |h [electronic resource] /  |c Brian Hawkins. 
260 |a Hingham, Mass. :  |b Charles River Media,  |c c2005. 
300 |a xxiv, 326 p. :  |b ill. (some col.). 
490 1 |a Charles River Media Game development series 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2009.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Cinematography. 
650 0 |a Computer games  |x Design. 
650 0 |a Computer games  |x Programming. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
830 0 |a Game development series (Charles River Media (Firm)) 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10078514  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 67093  |d 67093