Real-time cinematography for games
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Main Author: | |
---|---|
Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Hingham, Mass. :
Charles River Media,
c2005.
|
Series: | Game development series (Charles River Media (Firm))
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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007 | cr cn||||||||| | ||
008 | 041025s2005 maua s 000 0 eng d | ||
010 | |z 2004025334 | ||
020 | |z 1584503084 (alk. paper) | ||
035 | |a (CaPaEBR)ebr10078514 | ||
035 | |a (OCoLC)70774018 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b H375 2005eb |
082 | 0 | 4 | |a 794.8/1526 |2 22 |
100 | 1 | |a Hawkins, Brian |q (Brian M.) | |
245 | 1 | 0 | |a Real-time cinematography for games |h [electronic resource] / |c Brian Hawkins. |
260 | |a Hingham, Mass. : |b Charles River Media, |c c2005. | ||
300 | |a xxiv, 326 p. : |b ill. (some col.). | ||
490 | 1 | |a Charles River Media Game development series | |
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Cinematography. | |
650 | 0 | |a Computer games |x Design. | |
650 | 0 | |a Computer games |x Programming. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Game development series (Charles River Media (Firm)) | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10078514 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 67093 |d 67093 |