The Maya 6 handbook
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Searvvušdahkki: | |
| Eará dahkkit: | |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Hingham, Mass. :
Charles River Media,
c2005.
|
| Preanttus: | 1st ed. |
| Fáttát: | |
| Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
| Fáddágilkorat: |
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Sisdoallologahallan:
- Maya work flow and interface
- Getting started with modeling
- NURBS and component-level editing
- NURBS continued
- Component level editing and Booleans
- Subdivision modeling
- Materials and texturing
- Custom texture maps in materials
- Lighting and rendering
- Rigging the bird for animation
- Animation
- Which hardware to use?
- Customizing the Maya user interface
- Creating effective texture maps.