The Maya 6 handbook

Furkejuvvon:
Bibliográfalaš dieđut
Váldodahkki: Watkins, Adam
Searvvušdahkki: ebrary, Inc
Eará dahkkit: Neuhahn, Chris
Materiálatiipa: Elektrovnnalaš E-girji
Giella:eaŋgalasgiella
Almmustuhtton: Hingham, Mass. : Charles River Media, c2005.
Preanttus:1st ed.
Fáttát:
Liŋkkat:An electronic book accessible through the World Wide Web; click to view
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Sisdoallologahallan:
  • Maya work flow and interface
  • Getting started with modeling
  • NURBS and component-level editing
  • NURBS continued
  • Component level editing and Booleans
  • Subdivision modeling
  • Materials and texturing
  • Custom texture maps in materials
  • Lighting and rendering
  • Rigging the bird for animation
  • Animation
  • Which hardware to use?
  • Customizing the Maya user interface
  • Creating effective texture maps.