The Maya 6 handbook
保存先:
| 第一著者: | |
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| 団体著者: | |
| その他の著者: | |
| フォーマット: | 電子媒体 eBook |
| 言語: | 英語 |
| 出版事項: |
Hingham, Mass. :
Charles River Media,
c2005.
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| 版: | 1st ed. |
| 主題: | |
| オンライン・アクセス: | An electronic book accessible through the World Wide Web; click to view |
| タグ: |
タグなし, このレコードへの初めてのタグを付けませんか!
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目次:
- Maya work flow and interface
- Getting started with modeling
- NURBS and component-level editing
- NURBS continued
- Component level editing and Booleans
- Subdivision modeling
- Materials and texturing
- Custom texture maps in materials
- Lighting and rendering
- Rigging the bird for animation
- Animation
- Which hardware to use?
- Customizing the Maya user interface
- Creating effective texture maps.