Shaders for game programmers and artists
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Main Author: | |
---|---|
Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boston, Ma. :
Thomson/Course Technology,
c2004.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000072946 | ||
005 | 20171002053625.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 040414s2004 inu s 000 0 eng d | ||
010 | |z 2004105651 | ||
020 | |z 1592000924 | ||
035 | |a (CaPaEBR)ebr10057426 | ||
035 | |a (OCoLC)614691851 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.74 |b .S75 2004eb |
082 | 0 | 4 | |a 794.8/16693 |2 22 |
100 | 1 | |a St. Laurent, Sebastian. | |
245 | 1 | 0 | |a Shaders for game programmers and artists |h [electronic resource] / |c Sebastien St-Laurent. |
260 | |a Boston, Ma. : |b Thomson/Course Technology, |c c2004. | ||
300 | |a xxiv, 488 p. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Programming. | |
650 | 0 | |a Object-oriented programming (Computer science) | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10057426 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 62104 |d 62104 |