Respawn : Gamers, Hackers, and Technogenic Life /
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn ill...
Furkejuvvon:
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| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Durham :
Duke University Press,
2018.
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| Ráidu: | Book collections on Project MUSE.
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| Fáttát: | |
| Liŋkkat: | Full text available: |
| Fáddágilkorat: |
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| Čoahkkáigeassu: | In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. |
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| Olgguldas hápmi: | 1 online resource (308 pages): color illustrations |
| ISBN: | 9781478002789 |
| Beassan: | Open Access |