A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

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Bibliographic Details
Main Author: Bulut, Ergin (Author)
Format: Electronic eBook
Language:English
Published: Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
Series:Book collections on Project MUSE.
Subjects:
Online Access:Full text available:
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100 1 |a Bulut, Ergin,  |e author. 
245 1 2 |a A Precarious Game :   |b The Illusion of Dream Jobs in the Video Game Industry /   |c Ergin Bulut. 
264 1 |a Ithaca :  |b ILR Press, an imprint of Cornell University Press,  |c 2020. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
264 4 |c ©2020. 
300 |a 1 online resource (222 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. 
506 0 |a Open Access  |f Unrestricted online access  |2 star 
520 |a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--  |c Provided by publisher 
588 |a Description based on print version record. 
650 7 |a Ethnology.  |2 fast  |0 (OCoLC)fst00916106 
650 7 |a POLITICAL SCIENCE  |x Labor & Industrial Relations.  |2 bisacsh 
650 6 |a Ethnologie  |z Midwest (États-Unis) 
650 6 |a Jeux video  |x Industrie  |x Aspect social  |z Midwest (États-Unis) 
650 6 |a Developpeurs de jeux video  |x Satisfaction au travail  |z Midwest (États-Unis) 
650 6 |a Jeux video  |x Industrie  |x Personnel  |x Satisfaction au travail  |z Midwest (États-Unis) 
650 0 |a Ethnology  |z Middle West. 
650 0 |a Video games industry  |x Social aspects  |z Middle West. 
650 0 |a Video game designers  |x Job satisfaction  |z Middle West. 
650 0 |a Video games industry  |x Employees  |x Job satisfaction  |z Middle West. 
651 7 |a Middle West.  |2 fast  |0 (OCoLC)fst01240052 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Full text available:   |u https://muse.jhu.edu/book/73085/ 
945 |a Project MUSE - 2020 Complete 
945 |a Project MUSE - 2020 Global Cultural Studies 
999 |c 233255  |d 233254