Teaching Health Care in Virtual Space : Best Practices for Educators in Multi-User Virtual Environments /
Teaching Health Care in Virtual Space is the first "how-to" manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called "multi-user virtual learning enviro...
Furkejuvvon:
Váldodahkki: | |
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Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Honolulu :
University of Hawaiʻi Press,
[2016]
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Ráidu: | Book collections on Project MUSE.
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Fáttát: | |
Liŋkkat: | Full text available: |
Fáddágilkorat: |
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Sisdoallologahallan:
- Theoretical, philosophical, and pedagogical foundations for MUVE learning
- What is a MUVE? What is MUVE learning?
- The virtual world is your classroom : teaching in Second Life®
- An introduction to general types of MUVE learning activities
- Solo learning activities in content- or context-rich MUVEs : the MUVE as a learning crucible
- Sample learning activities 1-3 : solo learning in content- or context-rich MUVEs
- Pedagogical benefits of one-on-one MUVE learning activities
- Sample learning activities 4-5: one-on-one MUVE learning activities
- Pedagogical benefits of MUVE small group learning activities
- Sample learning activities 6-8 : ethics, genetics, and disability small group activities
- Sample learning activity 9 (complex small group MUVE learning activity) : clinical rounds
- Sample learning activity 10 (complex small group MUVE learning activity) : building small group consensus skills
- Instructor readiness for MUVE instruction
- Assessment of students and other factors related to MUVE teaching success
- Orientation to Second Life®
- Designing a MUVE learning activity, part I : readiness for MUVE learning
- Designing a MUVE learning activity, part II : implementing MUVE learning
- Special topics
- Problems and pitfalls of MUVE learning
- Design and implementation of a MUVE emotional intelligence course.