Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media /
An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: toda...
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Other Authors: | , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Mass.
MIT Press
2010
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Series: | Book collections on Project MUSE.
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Subjects: | |
Online Access: | Full text available: |
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LEADER | 00000cam a22000004a 4500 | ||
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001 | musev2_60831 | ||
003 | MdBmJHUP | ||
005 | 20240815120749.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 201221s2010 mau o 00 0 eng d | ||
020 | |a 9780262258920 | ||
020 | |z 0262258927 | ||
020 | |z 9780262013369 | ||
035 | |a (OCoLC)1053130584 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
245 | 1 | 0 | |a Hanging Out, Messing Around, and Geeking Out : |b Kids Living and Learning with New Media / |c Mizuko Ito [and others] ; with contributions by Judd Antin [and others]. |
264 | 1 | |a Cambridge, Mass. |b MIT Press |c 2010 | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2018 | |
264 | 4 | |c ©2010 | |
300 | |a 1 online resource: |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 0 | |a The John D. and Catherine T. MacArthur Foundation series on digital media and learning | |
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | |a An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings--at home, in after-school programs, and in online spaces. Integrating twenty-three case studies--which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups--in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. | ||
588 | |a Description based on print version record. | ||
650 | 7 | |a Technology and youth. |2 fast |0 (OCoLC)fst01145278 | |
650 | 7 | |a Mass media and youth. |2 fast |0 (OCoLC)fst01011384 | |
650 | 7 | |a Learning |x Social aspects. |2 fast |0 (OCoLC)fst00994845 | |
650 | 7 | |a Digital media |x Social aspects. |2 fast |0 (OCoLC)fst01766776 | |
650 | 6 | |a Apprentissage |x Aspect social. | |
650 | 6 | |a Technologie et jeunesse |z États-Unis. | |
650 | 6 | |a Medias numeriques |z États-Unis |x Aspect social. | |
650 | 6 | |a Medias et jeunesse |z États-Unis. | |
650 | 4 | |a SOCIAL SCIENCES/Media Studies. | |
650 | 4 | |a DIGITAL HUMANITIES & NEW MEDIA/General. | |
650 | 4 | |a EDUCATION/Digital Media & Learning. | |
650 | 4 | |a Learning ; Social aspects. | |
650 | 4 | |a Technology and youth ; United States. | |
650 | 4 | |a Digital media ; Social aspects ; United States. | |
650 | 4 | |a Mass media and youth ; United States. | |
650 | 0 | |a Learning |x Social aspects. | |
650 | 0 | |a Technology and youth |z United States. | |
650 | 0 | |a Digital media |x Social aspects |z United States. | |
650 | 0 | |a Mass media and youth |z United States. | |
651 | 7 | |a United States. |2 fast |0 (OCoLC)fst01204155 | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Antin, Judd |e MitwirkendeR. |4 ctb | |
700 | 1 | |a Itō, Mizuko |e MitwirkendeR. |4 ctb | |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/60831/ |
999 | |c 232091 |d 232090 |