DOOM : SCARYDARKFAST /

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of...

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Bibliographic Details
Main Author: Pinchbeck, Daniel
Format: Electronic eBook
Language:English
Published: Ann Arbor : University of Michigan Press, [2013]
Series:Book collections on Project MUSE.
Subjects:
Online Access:Full text available:
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Table of Contents:
  • Introduction : There Are a Lot of People Totally Opposed to Violence, They're All Dead.
  • Eva! Auf Wiedersehen! : The Birth of a Genre
  • The Speed of Light Sucks : The Rise of id
  • Beefy Chunklets from Bible to Beta
  • The Fastest Texture Mapping in Town : id Tech 1
  • DOOM by Numbers
  • A Soundtrack for Mayhem
  • All Hell Breaks Loose : Launch, Sales, and Critical Reception
  • A "Shot-by-Shot" Analysis of DOOM, Part 1 : Knee Deep in the Dead
  • A "Shot-by-Shot" Analysis of DOOM, Part 2 : The Shores of Hell
  • A "Shot-by-Shot" Analysis of DOOM, Part 3 : Inferno
  • Endgame : Why DOOM Is a Masterpiece of Game Design
  • A Handful of Vertebrae and a Headful of Mad : Modding DOOM
  • Not if I Frag You First : DOOM Multiplayer
  • Fucked in the Dark : Ports, Sequels, and Other Unholy Offspring
  • You Gibbed It Here First : DOOM as the Prototypical FPS Game
  • SCARY DARKFAST : The Legacy of DOOM.