DOOM : SCARYDARKFAST /
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digi...
Zapisane w:
| 1. autor: | |
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| Format: | Elektroniczne E-book |
| Język: | angielski |
| Wydane: |
Ann Arbor :
University of Michigan Press,
[2013]
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| Seria: | Book collections on Project MUSE.
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| Hasła przedmiotowe: | |
| Dostęp online: | Full text available: |
| Etykiety: |
Nie ma etykietki, Dołącz pierwszą etykiete!
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Spis treści:
- Introduction : There Are a Lot of People Totally Opposed to Violence, They're All Dead.
- Eva! Auf Wiedersehen! : The Birth of a Genre
- The Speed of Light Sucks : The Rise of id
- Beefy Chunklets from Bible to Beta
- The Fastest Texture Mapping in Town : id Tech 1
- DOOM by Numbers
- A Soundtrack for Mayhem
- All Hell Breaks Loose : Launch, Sales, and Critical Reception
- A "Shot-by-Shot" Analysis of DOOM, Part 1 : Knee Deep in the Dead
- A "Shot-by-Shot" Analysis of DOOM, Part 2 : The Shores of Hell
- A "Shot-by-Shot" Analysis of DOOM, Part 3 : Inferno
- Endgame : Why DOOM Is a Masterpiece of Game Design
- A Handful of Vertebrae and a Headful of Mad : Modding DOOM
- Not if I Frag You First : DOOM Multiplayer
- Fucked in the Dark : Ports, Sequels, and Other Unholy Offspring
- You Gibbed It Here First : DOOM as the Prototypical FPS Game
- SCARY DARKFAST : The Legacy of DOOM.