What makes learning fun? principles for the design of intrinsically motivating museum exhibits /
I tiakina i:
Kaituhi matua: | |
---|---|
Kaituhi rangatōpū: | |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Lanham, Md. :
AltaMira Press,
2012.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- Understanding visitor experiences
- Visitors, conversation, and learning
- Interpretive activism
- An overview of the Selinda model of visitor learning
- Designing visitor experiences
- Communication
- Collaboration
- Guidance
- Curiosity
- Perceptual curiosity
- Intellectual curiosity
- Interest
- Confidence
- Success
- Expediency
- Challenge
- Expectations
- Uncertainty
- Control
- Choice
- Power
- Play
- Imagination
- Sensory exploration
- References
- Appendix A. Descriptions of the colored shadows and the color connection exhibits
- Appendix B. Overview of original research
- Appendix C. Summary of motivations, principles, and strategies
- Appendix D. Sample knowledge hierarchies.